Follow-up Comment #2, bug #21019 (project freeciv):
Yes, this crash is related to bug #20837.
Just before the crash, I think a user just connected. This is from the server
logs:
2: Connection request from KingdomofPortugal from localhost
2: c16 has client version 2.4.99-dev
2: KingdomofPortugal has connected from localhost.
> Segmentation fault (core dumped)
So one problem could be a new connection that is neither global observer nor
attached to player. When an observer initially connects to a game, the user
gets a connection to the server, but it would take some seconds before the
"/observe" command is then sent from the client and handled by the server
correctly. In this time period, the user would have a connection, but not be a
global observer yet.
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