Update of bug #21066 (project freeciv): Release: 2.4.0 RC1 => 2.4.0-RC1 Summary: No FRACTAL map generator. => Unwanted fallback from FRACTAL to RANDOM map generator
_______________________________________________________ Follow-up Comment #2: The server help for the 'generator' setting does hint that this is a possibility: If the requested generator is incompatible with other server settings, the server may fall back to another generator. However, looking at the code, the only actual intentional fallbacks I find are from the "Island-based" (ISLAND) generator to something else, generally in cases where the requested value of 'landmass' is too high. I haven't spotted any cases where if you specify the "Pseudo-fractal height" (FRACTAL) generator, it will fall back to the "Fully random height" (RANDOM) generator. Can you provide the complete set of settings you are using to provoke this? (Or a savegame of the resulting map will probably do just as well.) In general, if you start the server with "-d 3", it will tell you when it is forced to fall back to something other than what you asked for. (However, I gather you're spawning the server from the client; there isn't an option for this in the client. Starting a standalone server is likely to perturb things too much.) The interaction of generator/startpos and the fallback strategy is a bit of a mess. I tried to improve it by adding comments and log messages a while back, but coming back to it it's still hard to follow, so it could use more improvement. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?21066> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev