Summary: Oil Well
                 Project: Freeciv
            Submitted by: cazfi
            Submitted on: Mon 02 Sep 2013 06:46:35 PM EEST
                Category: general
                Priority: 5 - Normal
                  Status: In Progress
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
         Planned Release: 2.6.0



There will be tileset related reggression because of generic extras. Currently
one can define sprites for Mine separately for each terrain. Once the tag
definition is moved to extra definition in ruleset, there can be just one tag
common to all terrains for each extra.
Supplied tilesets use the old feature to have two kinds of mine gfx: Mine and
Oil Well.
This ticket is about mitigating the problem by adding separate Oil Well extra,
so tilesets can still have those two traditional sprites for mines. As number
of extras cannot be made dynamic before gfx tags are read from extra
definition, and gfx tags cannot be moved to extra definitions before Oil Well
is added, this needs to go in as hardcoded special first.


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