URL: <http://gna.org/patch/?4131>
Summary: Oil Well Project: Freeciv Submitted by: cazfi Submitted on: Mon 02 Sep 2013 06:46:35 PM EEST Category: general Priority: 5 - Normal Status: In Progress Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 _______________________________________________________ Details: There will be tileset related reggression because of generic extras. Currently one can define sprites for Mine separately for each terrain. Once the tag definition is moved to extra definition in ruleset, there can be just one tag common to all terrains for each extra. Supplied tilesets use the old feature to have two kinds of mine gfx: Mine and Oil Well. This ticket is about mitigating the problem by adding separate Oil Well extra, so tilesets can still have those two traditional sprites for mines. As number of extras cannot be made dynamic before gfx tags are read from extra definition, and gfx tags cannot be moved to extra definitions before Oil Well is added, this needs to go in as hardcoded special first. _______________________________________________________ Reply to this item at: <http://gna.org/patch/?4131> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev