Update of patch #4204 (project freeciv):

                  Status:             In Progress => Ready For Test         

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Follow-up Comment #2:

> I wonder if it would be easy and sensible to use action enablers framework
to create game logic (not player) initiated action Cancel Embassy.
If we imagine that your court/a mob/your senate does the "Expel Embassy"
action I can't see anything wrong in doing it.

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