URL: <http://gna.org/patch/?4232>
Summary: Animals Project: Freeciv Submitted by: cazfi Submitted on: Tue 01 Oct 2013 12:47:11 AM EEST Category: general Priority: 5 - Normal Status: In Progress Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 _______________________________________________________ Details: Add third barbarian type, animals. Animal units are placed to map when game starts, on terrains suitable to them. Unlike other barbarian types, this one is completely optional. If ruleset defines no animal nation ("nation" is still needed to control units), none appears in game. Each terrain type can have one animal unit type defined to appear on them. Attached patch - Creates animal nation if there's one in ruleset - Adds animal units on game start It does not adjust behavior of animals. Simply don't use this feature in your ruleset yet if you cannot live with this limitation. Future patches should make them behave more like animals (no conquering and running cities... not even moving far away from their natural terrains) There's one issue that must be resolved within this ticket: handling of old savegames that have max number of players. As this patch adds third barbarian nation, max number of normal players goes down by one. _______________________________________________________ File Attachments: ------------------------------------------------------- Date: Tue 01 Oct 2013 12:47:11 AM EEST Name: Animals.patch.bz2 Size: 5kB By: cazfi <http://gna.org/patch/download.php?file_id=19117> _______________________________________________________ Reply to this item at: <http://gna.org/patch/?4232> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev