Follow-up Comment #1, bug #21202 (project freeciv):

First assertion failure is here in server_remove_player():

  while (conn_list_size(pplayer->connections) > 0) {
    connection_detach(conn_list_get(pplayer->connections, 0));

This goes round one iteration, but connection_detach() itself calls
server_remove_player() before returning, which is where I suspect things go
wrong. Not sure how this ever worked?


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