Follow-up Comment #1, bug #21202 (project freeciv):

First assertion failure is here in server_remove_player():


  while (conn_list_size(pplayer->connections) > 0) {
    connection_detach(conn_list_get(pplayer->connections, 0));
  }


This goes round one iteration, but connection_detach() itself calls
server_remove_player() before returning, which is where I suspect things go
wrong. Not sure how this ever worked?

    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?21202>

_______________________________________________
  Message sent via/by Gna!
  http://gna.org/


_______________________________________________
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev

Reply via email to