URL: <http://gna.org/bugs/?21219>
Summary: Units deeper in civ1-style channel not removed when channel breaks Project: Freeciv Submitted by: cazfi Submitted on: Fri 25 Oct 2013 03:01:03 PM EEST Category: general Severity: 3 - Normal Priority: 5 - Normal Status: Ready For Test Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: 2.4.1, 2.5.0, 2.6.0 _______________________________________________________ Details: Units in another city in civ1-style channel remain when city gets removed. Noticed from failing sanitycheck in civ1-autogame. Fix attached (S2_3 affected, but as this is not a reggression, I rather don't touch mature branch with this fix) _______________________________________________________ File Attachments: ------------------------------------------------------- Date: Fri 25 Oct 2013 03:01:03 PM EEST Name: EmptyChannel.patch Size: 5kB By: cazfi <http://gna.org/bugs/download.php?file_id=19235> ------------------------------------------------------- Date: Fri 25 Oct 2013 03:01:03 PM EEST Name: EmptyChannel-S2_5.patch Size: 5kB By: cazfi <http://gna.org/bugs/download.php?file_id=19236> ------------------------------------------------------- Date: Fri 25 Oct 2013 03:01:03 PM EEST Name: EmptyChannel-S2_4.patch Size: 5kB By: cazfi <http://gna.org/bugs/download.php?file_id=19237> _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?21219> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev