URL:
<http://gna.org/bugs/?21219>
Summary: Units deeper in civ1-style channel not removed when
channel breaks
Project: Freeciv
Submitted by: cazfi
Submitted on: Fri 25 Oct 2013 03:01:03 PM EEST
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
Status: Ready For Test
Assigned to: None
Originator Email:
Open/Closed: Open
Release:
Discussion Lock: Any
Operating System: None
Planned Release: 2.4.1, 2.5.0, 2.6.0
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Details:
Units in another city in civ1-style channel remain when city gets removed.
Noticed from failing sanitycheck in civ1-autogame.
Fix attached (S2_3 affected, but as this is not a reggression, I rather don't
touch mature branch with this fix)
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File Attachments:
-------------------------------------------------------
Date: Fri 25 Oct 2013 03:01:03 PM EEST Name: EmptyChannel.patch Size: 5kB
By: cazfi
<http://gna.org/bugs/download.php?file_id=19235>
-------------------------------------------------------
Date: Fri 25 Oct 2013 03:01:03 PM EEST Name: EmptyChannel-S2_5.patch Size:
5kB By: cazfi
<http://gna.org/bugs/download.php?file_id=19236>
-------------------------------------------------------
Date: Fri 25 Oct 2013 03:01:03 PM EEST Name: EmptyChannel-S2_4.patch Size:
5kB By: cazfi
<http://gna.org/bugs/download.php?file_id=19237>
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?21219>
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