URL:
  <http://gna.org/bugs/?21219>

                 Summary: Units deeper in civ1-style channel not removed when
channel breaks
                 Project: Freeciv
            Submitted by: cazfi
            Submitted on: Fri 25 Oct 2013 03:01:03 PM EEST
                Category: general
                Severity: 3 - Normal
                Priority: 5 - Normal
                  Status: Ready For Test
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
                 Release: 
         Discussion Lock: Any
        Operating System: None
         Planned Release: 2.4.1, 2.5.0, 2.6.0

    _______________________________________________________

Details:

Units in another city in civ1-style channel remain when city gets removed.
Noticed from failing sanitycheck in civ1-autogame.

Fix attached (S2_3 affected, but as this is not a reggression, I rather don't
touch mature branch with this fix)



    _______________________________________________________

File Attachments:


-------------------------------------------------------
Date: Fri 25 Oct 2013 03:01:03 PM EEST  Name: EmptyChannel.patch  Size: 5kB  
By: cazfi

<http://gna.org/bugs/download.php?file_id=19235>
-------------------------------------------------------
Date: Fri 25 Oct 2013 03:01:03 PM EEST  Name: EmptyChannel-S2_5.patch  Size:
5kB   By: cazfi

<http://gna.org/bugs/download.php?file_id=19236>
-------------------------------------------------------
Date: Fri 25 Oct 2013 03:01:03 PM EEST  Name: EmptyChannel-S2_4.patch  Size:
5kB   By: cazfi

<http://gna.org/bugs/download.php?file_id=19237>

    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?21219>

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