Update of bug #18532 (project freeciv):
Operating System: None => Microsoft Windows
Follow-up Comment #7:
I notice that when the map is revealed (show_map_to_all(), e.g. in
srv_scores() as relevant here, and also when a player dies), there's no
attempt to enable network buffering or compression for the large amount of
data that is likely to be sent. Perhaps adding some would help.
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