URL:
  <http://gna.org/patch/?4314>

                 Summary: Network compression for big map updates
                 Project: Freeciv
            Submitted by: jtn
            Submitted on: Sun Nov 24 15:56:42 2013
                Category: None
                Priority: 5 - Normal
                  Status: In Progress
                 Privacy: Public
             Assigned to: jtn
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
         Planned Release: 2.4.2,2.5.0,2.6.0

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Details:

Following on from discussion in bug #18532, it seems like a good idea to
enable compression when sending big updates to the map, such as when revealing
it at game end.

buffer_shared_vision() seems like a good place to do this (it already enables
network buffering). This catches all sorts of other situations which are
likely to benefit from compression, such as giving maps and shared vision by
diplomacy.

Is there any reason why enabling network compression for these periods would
be a bad idea? It worked fine in my testing.




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  <http://gna.org/patch/?4314>

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