URL: <http://gna.org/patch/?4314>
Summary: Network compression for big map updates Project: Freeciv Submitted by: jtn Submitted on: Sun Nov 24 15:56:42 2013 Category: None Priority: 5 - Normal Status: In Progress Privacy: Public Assigned to: jtn Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.4.2,2.5.0,2.6.0 _______________________________________________________ Details: Following on from discussion in bug #18532, it seems like a good idea to enable compression when sending big updates to the map, such as when revealing it at game end. buffer_shared_vision() seems like a good place to do this (it already enables network buffering). This catches all sorts of other situations which are likely to benefit from compression, such as giving maps and shared vision by diplomacy. Is there any reason why enabling network compression for these periods would be a bad idea? It worked fine in my testing. _______________________________________________________ Reply to this item at: <http://gna.org/patch/?4314> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev