Summary: Network compression for big map updates
Submitted by: jtn
Submitted on: Sun Nov 24 15:56:42 2013
Priority: 5 - Normal
Status: In Progress
Assigned to: jtn
Discussion Lock: Any
Planned Release: 2.4.2,2.5.0,2.6.0
Following on from discussion in bug #18532, it seems like a good idea to
enable compression when sending big updates to the map, such as when revealing
it at game end.
buffer_shared_vision() seems like a good place to do this (it already enables
network buffering). This catches all sorts of other situations which are
likely to benefit from compression, such as giving maps and shared vision by
Is there any reason why enabling network compression for these periods would
be a bad idea? It worked fine in my testing.
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