Follow-up Comment #7, bug #21272 (project freeciv):
I have delegated to you in lt32 if you want to have a look.
Have just checked the times of the four crashes to see if this is a factor.
All four are completely different. Main reason for doing this is that the
machine the freeciv server is running on seems to run a daily task for about
ten minutes that takes 100% of the CPU. At this time the freeciv game freezes
for all players logged on.
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