URL:
  <http://gna.org/bugs/?21312>

                 Summary: Darkness edge is drawn beneath L1 terrain
                 Project: Freeciv
            Submitted by: None
            Submitted on: Fri 29 Nov 2013 09:48:14 PM UTC
                Category: art
                Severity: 3 - Normal
                Priority: 5 - Normal
                  Status: None
             Assigned to: None
        Originator Email: christopherjfr...@gmail.com
             Open/Closed: Open
                 Release: 2.4
         Discussion Lock: Any
        Operating System: GNU/Linux
         Planned Release: 

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Details:

Tileset is a non-iso hex (i.e. like hex2t)
Darkness style: 2 (i.e. 1 sprite per edge)

Sprites for darkness edges are being drawn beneath any terrain layers l1 or
higher. They should be above all terrain layers.

To reproduce, use any non-iso hex tileset with multiple terrain layers and
some kind of graphic for darkness edges (the included hex2t is a good one).
Then play or edit the map such that the edge of the darkness is immediately
next to some non-0 terrain layer (hills, mountains, trees should work well).

It's possible that this can be found (or not) in other tileset topographies,
or for other darkness types, but I haven't checked those.



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File Attachments:


-------------------------------------------------------
Date: Fri 29 Nov 2013 09:48:14 PM UTC  Name: bug-freeciv-darkness.png  Size:
2kB   By: None
The pink line is the darkness edge sprites. Notice that it not visible over
the green and beige (both L1 sprites), but it is visible above the yellow and
blue (L0).
<http://gna.org/bugs/download.php?file_id=19397>

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