Summary: Darkness edge is drawn beneath L1 terrain
Submitted by: None
Submitted on: Fri 29 Nov 2013 09:48:14 PM UTC
Severity: 3 - Normal
Priority: 5 - Normal
Assigned to: None
Originator Email: christopherjfr...@gmail.com
Discussion Lock: Any
Operating System: GNU/Linux
Tileset is a non-iso hex (i.e. like hex2t)
Darkness style: 2 (i.e. 1 sprite per edge)
Sprites for darkness edges are being drawn beneath any terrain layers l1 or
higher. They should be above all terrain layers.
To reproduce, use any non-iso hex tileset with multiple terrain layers and
some kind of graphic for darkness edges (the included hex2t is a good one).
Then play or edit the map such that the edge of the darkness is immediately
next to some non-0 terrain layer (hills, mountains, trees should work well).
It's possible that this can be found (or not) in other tileset topographies,
or for other darkness types, but I haven't checked those.
Date: Fri 29 Nov 2013 09:48:14 PM UTC Name: bug-freeciv-darkness.png Size:
2kB By: None
The pink line is the darkness edge sprites. Notice that it not visible over
the green and beige (both L1 sprites), but it is visible above the yellow and
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