Follow-up Comment #2, bug #20939 (project freeciv):

A guesswork decode of the top of the stack from "nm -n":


00425EBB _finish_city
00498BFD _input_dialog_response
63A43B7A C:\MyGames\Freeciv\libgobject-2.0-0.dll:63A43B7A g_closure_invoke
63A52A50 C:\MyGames\Freeciv\libgobject-2.0-0.dll:63A52A50
g_signal_handler_disconnect 
...


Looks plausible if we assume name_new_city_popup_callback() in between the top
two.
But, this stack should only occur when you're founding a new city (after it's
prompted you for the name), which I'd expect you'd remember and presumably
shouldn't happen every other turn?
(My guess at explaining this stack trace from examining the assembler at
425EBB is that finish_city() has been called with ptile==NULL, but I can't
immediately see how that might have happened.)

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