Update of bug #21312 (project freeciv): Category: art => client Status: None => Ready For Test Planned Release: => 2.4.2, 2.5.0, 2.6.0
_______________________________________________________ Follow-up Comment #1: Indeed, comment from tilespec.c:4546 (current TRUNK): /* Add darkness on top of the first layer. Note that darkness is always * drawn, even in citymode, etc. */ No indication has been given why it's like that (has the goal been that darkness affects only foliage while light hits higher trees?) Attached patch moves darkness to be applied on top of all three terrain layers. It could make sense to move it even higher than that, but that would require a bit bigger changes to code (it's currently drawn as part of the terrain layers). It could very well be drawn just below LAYER_FOG, and could have layer of its own. (file #19411) _______________________________________________________ Additional Item Attachment: File name: DarknessLayer.patch Size:1 KB _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?21312> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev