Follow-up Comment #1, bug #21346 (project freeciv):
> (There's also a rivers_overlay wart in saving, but since it
I don't think server ever *saves* as rivers_overlay, it just loads (old)
scenarios where it's set.
What is missing here, is having savegame format support for such scenarios
with rivers as gen-roads.
> saves S_OLD_RIVER from run-state I think it will never be
> activated in practice? I'm a bit surprised by the presence of
> compatibility code for absence of ruleset ROCO_RIVER, given
> that S_OLD_RIVER seems illegal while running now -- maybe this
> is work in progress?)
All this seems to be related to loading (where rivers_overlay code is) being
different from saving (where you thought it to be)
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