Follow-up Comment #3, bug #21349 (project freeciv): > Indeed, this wouldn't be appropriate if you wanted a different > AI type for civil-war players.
Not only if you want different AI type (actually that does not make difference at the moment as handicap setting is not yet AI type dependant), but even if you have different difficulty level between default AI type players, i.e. if player has level different from what gets assigned by default to created player. > I'll leave this to someone else (or me if I ever get round to > it). I have not tested, but I think it's as simple as leaving that line out completely as call to set_ai_level_direct() a couple of lines later should do the right thing (and yes, actually it should override what that erronous line is doing so we don't have end-user visible bug at the moment) _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?21349> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev