Update of bug #21369 (project freeciv):
Status: None => Ready For Test
Assigned to: None => jtn
Planned Release: => 2.4.2,2.5.0,2.6.0
Summary: Pathfinding for fueled units can waste time looking
too far for refuel point? => Pathfinding for fueled units can waste time
looking too far for refuel point
Follow-up Comment #1:
Patch attached. I tried this with an autogame with S2_4 and there were no
differences in behaviour; however, I suspect no air units were used in the
game (in general I don't see the AI using air units much).
Additional Item Attachment:
File name: trunk-S2_5-S2_4-fuelmap-upperbound.patch Size:1 KB
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