Follow-up Comment #2, patch #4365 (project freeciv): Given the problems AI players have with forever existing diplomacy dialogs, it would be interesting to know how the old buggy code affected first contact between two AI players, allied or not.
I assume something like: 1) First one proposes ceasefire as a result of firstcontact 2) Second accepts 3) Players are no longer in war 4) Second one proposes ceasefire as a result of firstcontact ??? _______________________________________________________ Reply to this item at: <http://gna.org/patch/?4365> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freecivemail@example.com https://mail.gna.org/listinfo/freeciv-dev