Follow-up Comment #2, patch #4365 (project freeciv):
Given the problems AI players have with forever existing diplomacy dialogs, it
would be interesting to know how the old buggy code affected first contact
between two AI players, allied or not.
I assume something like:
1) First one proposes ceasefire as a result of firstcontact
2) Second accepts
3) Players are no longer in war
4) Second one proposes ceasefire as a result of firstcontact
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