Update of bug #21143 (project freeciv): Status: None => In Progress Assigned to: None => jtn
_______________________________________________________ Follow-up Comment #1: I've encountered this too -- trunk savegame attached. In this game, an example of a unit triggering this is id 792, English Freight with goto orders. The problem for me seems to be that when loading from savegame, activity target is not initialised for orders where it's not relevant, but the uninitialsed garbage is unconditionally sent to the client, hence the noise. Working on patches now. (file #19598) _______________________________________________________ Additional Item Attachment: File name: teamgame2.sav.bz2 Size:41 KB _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?21143> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev