URL: <http://gna.org/bugs/?21415>
Summary: AI city want for buildings not evaluated for alliance- and world-ranged effects? Project: Freeciv Submitted by: jtn Submitted on: Thu Jan 2 13:27:18 2014 Category: ai Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: trunk r23973 Discussion Lock: Any Operating System: None Planned Release: _______________________________________________________ Details: aicity.c:base_want() invokes city_range_iterate() ("Iterate over cities within a certain range around a given city (city_here) that exist within a given city list") to get votes from each city about the usefulness of a building. This takes account of REQ_RANGE_LOCAL/CITY/CONTINENT/PLAYER, but will never fire for ALLIANCE or WORLD, so I don't think any buildings which have (city-benefiting) effects with these ranges will be considered. (I don't know if empire-benefiting or strategic effects are considered elsewhere.) It would be easy to add these to city_range_iterate(). However, these buildings potentially have a negative impact since they benefit other players, so perhaps the AI needs to somehow evaluate the impact of building things which benefit other players. Don't know if this is important enough to not apply the simple fix in the meantime. (For buildings with effects at multiple ranges, only the "widest" range is considered, so a building which had one effect on the local player and a different effect worldwide would fall in this category.) _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?21415> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev