Follow-up Comment #1, patch #4389 (project freeciv):

My vote would go to simply scanning ruleset loading time if there's any city
radius affecting effects in the ruleset. If there is, keep current behavior
(or calculate upper bound that all such effects together could have, no matter
if they can really exist at the same time). If there is no such effects, base
all the scaling to constant city radius.

I know I've mentioned this proposal several times over the years, but never
got around to implementing it...


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