Follow-up Comment #1, patch #4389 (project freeciv): My vote would go to simply scanning ruleset loading time if there's any city radius affecting effects in the ruleset. If there is, keep current behavior (or calculate upper bound that all such effects together could have, no matter if they can really exist at the same time). If there is no such effects, base all the scaling to constant city radius.
I know I've mentioned this proposal several times over the years, but never got around to implementing it... _______________________________________________________ Reply to this item at: <http://gna.org/patch/?4389> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freecivfirstname.lastname@example.org https://mail.gna.org/listinfo/freeciv-dev