URL:
<http://gna.org/task/?7753>
Summary: win64
Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 07 Jan 2014 08:02:06 AM EET
Should Start On: Tue 07 Jan 2014 12:00:00 AM EET
Should be Finished on: Tue 07 Jan 2014 12:00:00 AM EET
Category: None
Priority: 5 - Normal
Status: None
Privacy: Public
Percent Complete: 0%
Assigned to: None
Open/Closed: Open
Discussion Lock: Any
Effort: 0.00
Planned Release:
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Details:
Since bug #20392 (in 2.4) freeciv has been building cleanly for win64. This
task is for tracking (probably long) way to providing win64 binaries.
As our later versions have lifted a number of earlier limitations, and made
rather massive games possible, it's AFAIK already possible that 32bit server
could hit the boundaries of addressable memory in a game set for max player
count and world size.
It's also worth considering that as an intermediate step we provide only
server in win64 form, as the server is usually much easier to get ported than
all the client library dependencies.
I'll provide some unofficial support for win64 via crosser while there's no
official win64 installer.
Is there official win64 builds of *any* of our dependencies? How far we're
from installer environment where the server side could be built?
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