URL:
  <http://gna.org/patch/?4468>

                 Summary: Rework road gfx tags
                 Project: Freeciv
            Submitted by: cazfi
            Submitted on: Sun 02 Feb 2014 09:07:13 AM EET
                Category: general
                Priority: 5 - Normal
                  Status: Ready For Test
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
         Planned Release: 2.5.0, 2.6.0

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Details:

With the extras work on TRUNK, and having other extra types to have prefixed
tags, plain road names as tags seem inconsistent. They are also the only tag
type where hardcoded prefix is added to it. Rework this for both TRUNK & S2_5,
so that tileset author is not required to make them in one form to 2.5 and
then again update to 2.6.

- Supplied rulesets use prefix "road." for road gfx tags
- Hardcoded prefix "r." is removed from tilespec.c for those sprites for which
it existed
- Old "r.c_%s_%s" and "r.d_%s_%s" formats have been rearranged to "%s_c_%s"
and "%s_d_%s" respectively so that the ruleset tag is always in the beginning
of the tileset tag




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File Attachments:


-------------------------------------------------------
Date: Sun 02 Feb 2014 09:07:14 AM EET  Name: RoadTag.patch.bz2  Size: 6kB  
By: cazfi

<http://gna.org/patch/download.php?file_id=19938>
-------------------------------------------------------
Date: Sun 02 Feb 2014 09:07:14 AM EET  Name: RoadTag-S2_5.patch.bz2  Size: 5kB
  By: cazfi

<http://gna.org/patch/download.php?file_id=19939>

    _______________________________________________________

Reply to this item at:

  <http://gna.org/patch/?4468>

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