Follow-up Comment #10, bug #21384 (project freeciv):

> What kind of implications this has on 'foggedborders' setting?
The bug, or the fix?

I think the crash occurred regardless of foggedborders.

As regards the fixed version, this bit of comment #3 describes the main quirk
that can happen with foggedborders enabled:

> if the [dead] player slot ever ends up reused to make room for a 
> new player, as in create_command_newcomer(), then we will need 
> to remove the dead players' info from other player maps at that 
> time, which will look a little odd -- information will disappear 
> from your map for no apparent reason -- but probably won't occur 
> much in practice

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