Follow-up Comment #10, bug #21384 (project freeciv):
> What kind of implications this has on 'foggedborders' setting?
The bug, or the fix?
I think the crash occurred regardless of foggedborders.
As regards the fixed version, this bit of comment #3 describes the main quirk
that can happen with foggedborders enabled:
> if the [dead] player slot ever ends up reused to make room for a
> new player, as in create_command_newcomer(), then we will need
> to remove the dead players' info from other player maps at that
> time, which will look a little odd -- information will disappear
> from your map for no apparent reason -- but probably won't occur
> much in practice
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?21384>
_______________________________________________
Message sent via/by Gna!
http://gna.org/
_______________________________________________
Freeciv-dev mailing list
[email protected]
https://mail.gna.org/listinfo/freeciv-dev