URL: <http://gna.org/bugs/?21629>
Summary: civ2 - barb cities can't build anything due to waste Project: Freeciv Submitted by: None Submitted on: Mon 10 Feb 2014 02:26:45 PM UTC Category: rulesets Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: kaza...@gmail.com Open/Closed: Open Release: 2.4.2 Discussion Lock: Any Operating System: Microsoft Windows Planned Release: _______________________________________________________ Details: I'm not sure whether this is intentional or actually a good thing, but in an AI autogame using the civ2 ruleset, I've noticed that the production capacity for barb cities is 0 (attached savegame has an example) probably due to maximum waste that is in turn probably due to lack of a barb capital. Unfortunately I don't have a commercial civ2 savegame with barb cities to determine whether this is true to the original. Anyway, I do think this situation is not right and unfair to barbs. _______________________________________________________ File Attachments: ------------------------------------------------------- Date: Mon 10 Feb 2014 02:26:45 PM UTC Name: freeciv-barbs-noprod.sav.bz2 Size: 28kB By: None <http://gna.org/bugs/download.php?file_id=20003> _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?21629> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev