Follow-up Comment #3, patch #4539 (project freeciv):
> tech_can_be_taken() checks if game.info.tech_trade_allow_holes, but stealing
a tech is not trading them.
Thank you, Marko. New version renames tech_can_be_taken() to
tech_can_be_stolen() and use game.info.tech_steal_allow_holes. If needed it
can be generalized to take allow_holes later.
> Do you have any ideas to improve handling of "already-stolen-from-this-city"
-case?
No, not yet. The reason I wrote this patch before having a full solution was
to fix bug #21718.
> It's quite user-unfriendly that one just has to remember where he has
already stolen a tech.
I'll keep this in mind when looking for a full solution.
(file #20179)
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File name: 0006-Take-into-account-if-the-target-player-has-any-techs.patch
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