URL: <http://gna.org/patch/?4582>
Summary: Story telling: Move the action UI names to the rule set Project: Freeciv Submitted by: sveinung Submitted on: Tue 04 Mar 2014 08:59:48 PM UTC Category: None Priority: 5 - Normal Status: In Progress Privacy: Public Assigned to: sveinung Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 _______________________________________________________ Details: Some rule sets try to tell a story. One example is the alien rule set that starts with a story telling pop up and has story telling in its tech descriptions. In bug #21710 adding quotes to techs was suggested. When telling a story the suspension of disbelief[1] is important. If elements of the story contradicts it self, like if a nation of AI computers powered by nuclear fusion being killed by having their water supply poisoned without any plausible explanation why it would kill them, the audience is reminded that what happens in the story isn't real. This makes the story worse than it could be. By allowing rule set authors to decide the name the UI displays when the player choose an action the above case can be avoided. Naming the action that kill some citizens "Kill citizens" in stead of "Poison city" would work in a rule set with some nuclear powered AI civilizations and some human civilizations. In other settings naming it "Terrorist attack" would work better. [1] http://en.wikipedia.org/wiki/Suspension_of_disbelief [2] http://en.wikipedia.org/wiki/Verisimilitude_%28narrative%29 _______________________________________________________ Reply to this item at: <http://gna.org/patch/?4582> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev