URL:
<http://gna.org/patch/?4582>
Summary: Story telling: Move the action UI names to the rule
set
Project: Freeciv
Submitted by: sveinung
Submitted on: Tue 04 Mar 2014 08:59:48 PM UTC
Category: None
Priority: 5 - Normal
Status: In Progress
Privacy: Public
Assigned to: sveinung
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Planned Release: 2.6.0
_______________________________________________________
Details:
Some rule sets try to tell a story. One example is the alien rule set that
starts with a story telling pop up and has story telling in its tech
descriptions. In bug #21710 adding quotes to techs was suggested.
When telling a story the suspension of disbelief[1] is important. If elements
of the story contradicts it self, like if a nation of AI computers powered by
nuclear fusion being killed by having their water supply poisoned without any
plausible explanation why it would kill them, the audience is reminded that
what happens in the story isn't real. This makes the story worse than it could
be.
By allowing rule set authors to decide the name the UI displays when the
player choose an action the above case can be avoided. Naming the action that
kill some citizens "Kill citizens" in stead of "Poison city" would work in a
rule set with some nuclear powered AI civilizations and some human
civilizations. In other settings naming it "Terrorist attack" would work
better.
[1] http://en.wikipedia.org/wiki/Suspension_of_disbelief
[2] http://en.wikipedia.org/wiki/Verisimilitude_%28narrative%29
_______________________________________________________
Reply to this item at:
<http://gna.org/patch/?4582>
_______________________________________________
Message sent via/by Gna!
http://gna.org/
_______________________________________________
Freeciv-dev mailing list
[email protected]
https://mail.gna.org/listinfo/freeciv-dev