Follow-up Comment #10, patch #4608 (project freeciv): It is not really a bug, it is the way the trireme works when movement on river is enabled, and I don't really know how could it be improved.
These are the issues I see related to triremes moving on rivers: - you can use a river to unload units like you do in a city, without being affected by "slow invasion". It makes rivers better places to disembark than other coastal tiles and it encourages counter-intuitive tactics, like the construction of fast fortresses. - you can use a river to cross the enemy border with the trireme, and the loaded units will not lose one movement point as they do when moving on land. I like it for other transports, I just find it too powerful for ancient triremes. - you can move the trireme 3 tiles along the river, and when it finish, the loaded unit can move another 3 tiles along the same river. It encourages micromanagment and chaining of triremes that I do not like. I don't know if there is a reason for a bug report, I just don't like some aspects of this feature, and I wonder if it is worth to keep it enabled in the ruleset. _______________________________________________________ Reply to this item at: <http://gna.org/patch/?4608> _______________________________________________ Mensaje enviado vía/por Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev