Follow-up Comment #4, bug #21853 (project freeciv):
> I'm not certain it will end up in the same situation.
Segfault repeated using unmodified trunk (r24712) and file #20410. Slower
autogame with client connected started to find out how the player was created.
Reply to this item at:
Message sent via/by Gna!
Freeciv-dev mailing list