Follow-up Comment #1, bug #21932 (project freeciv): > An example is in the attached file. I don't see an attachment...
> This situation can occur after tech loss of Advanced Flight. [...] I'm dubious of this diagnosis -- I don't think tech loss can affect the ability of extant units to move, at least in standard rulesets? I'm guessing something else must be restricting your nukes' ability to move. However, I see that do_map_click() on the client sends do_unit_goto() bravely followed by do_unit_nuke(); thus it's unable to check that the goto succeeded. If the goto fails for some reason, then I think comedy of the kind you describe will ensue. (For instance, I think that unitwaittime could cause this?) The obvious long-term fix is to bring nuking into the orders system, so that the server can abort the mission if the goto isn't successful. I haven't thought hard if it would be practical to backport that to S2_4 protected by some "safer_nukes" capability. (Sigh. With this and patch #3803, our nuclear command and control is more ropey than the USA's in the 1960s <http://www.newyorker.com/online/blogs/newsdesk/2014/01/strangelove-for-real.html>, isn't it?) _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?21932> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev