Follow-up Comment #6, patch #4610 (project freeciv):

I encountered this patch again this weekend, and while I accepted the argument
when it was posted, I'm now a bit confused about the implementation.  Is this
implementation based on some concept of how different units would be built for
where they are needed, or is this just a quick workaround and we still need to
figure out how to sensibly handle cities building the right workers?


Reply to this item at:


  Message sent via/by Gna!

Freeciv-dev mailing list

Reply via email to