Follow-up Comment #6, patch #4610 (project freeciv):

I encountered this patch again this weekend, and while I accepted the argument
when it was posted, I'm now a bit confused about the implementation.  Is this
implementation based on some concept of how different units would be built for
where they are needed, or is this just a quick workaround and we still need to
figure out how to sensibly handle cities building the right workers?

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