Follow-up Comment #1, patch #4543 (project freeciv):

I like the approach of having contact be handled by event.  This presumably
provides structure by which more complex contact rules may be established
(e.g. orbital units (unit class) do not initiate contact when adjacent to
preindustrial units (unit type flag)).  It also adds flexibility, so that in
the early game, when communications are presumably week (and the timescale
long), contact might only last a short time, whereas in the later game, with
improved communications and shorter timescale, one might get many more turns
of contact.


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