URL:
<http://gna.org/bugs/?21946>
Summary: Division by zero when barbarians conquer a city
Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 21 Apr 2014 10:32:20 AM EEST
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
Status: In Progress
Assigned to: None
Originator Email:
Open/Closed: Open
Release:
Discussion Lock: Any
Operating System: None
Planned Release: 2.5.0, 2.6.0
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Details:
More generally: Crash when player with no (previous) cities gains a tech. For
barbarians that happens when they conquer a city and we handle the conquest
tech before actual city transfer. The same could happen if explorer finds tech
from a hut before first city is founded, or by a number of mechanisms later in
game if player has lost all his cities but remains alive thanks to some
units.
I encountered this while working on another thing I need to finish first, but
the problem is in new "new hope sweeps like fire" -code where percentage of
affected cities is calculated, including "/ city_list_size(pplayer->cities)"
-part.
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