Update of bug #21991 (project freeciv):

                  Status:                    None => Ready For Test         
             Assigned to:                    None => persia                 
                 Release:                         => trunk                  
         Planned Release:                         => 2.6.0                  

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Follow-up Comment #1:

Finding a way to fix precisely the issue as described was difficult.  The
attached patch series instead removes this function, using different
constructions to determine the affected classes for a given effect (and
incidentally removing more reliance on move_type).

If these patches are acceptable, I'm curious if others think they ought be
squashed into a single commit, or be pushed as two commits.

(file #20622, file #20623)
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Additional Item Attachment:

File name: 0001-Improve-accuracy-of-affected-unit-counts.patch Size:4 KB
File name: 0002-Consider-more-classes-for-defensive-improvements.patch Size:3
KB


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