URL:
<http://gna.org/patch/?4754>
Summary: Experimental/Multiplayer have their own
ai_effects.ruleset
Project: Freeciv
Submitted by: cazfi
Submitted on: Sun 01 Jun 2014 01:03:03 AM EEST
Category: rulesets
Priority: 5 - Normal
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Planned Release:
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Details:
As noted by jtn in bug #22094, experimental and multiplayer rulesets have
ai_effects.rulesets of their own, but identical to default one.
It would be cleaner to have them removed and to include
default/ai_effects.ruleset instead.
But they could very well diverge in the future (one would assume that
different rulesets need different ai effects). Keeping them around would avoid
the extra hassle of reintroducing them when they need to diverge.
I would slightly prefer removing them. As we don't know if, and when, they
will be needed, there's no point in maintaining them meanwhile (and we have
already had bugs because of we've missed one of them when changing others).
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