Follow-up Comment #1, bug #22164 (project freeciv):
Veterancy of nuclear units does have a useful effect. It adds an extra
In the longturn game LT32 which used a ruleset based on civ2civ3 non veteran
nukes have zero moves if the player does not have the techs advanced flight or
robotics. But a veteran nuke retains the bonus movement point and could move 1
In practice this means a green nuke can only be used if it self explodes on
the transporter carrying it. But a veteran nuke can unload and the transporter
withdraw before the nuke is fired.
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