Follow-up Comment #1, bug #22187 (project freeciv):
I guess pf_tools.c:normal_move_unit() and friends need to be taught about the
possibility of units' transport status restricting their ability to move;
currently I think they only check tile nativity, not transport status
> client goto and direction keys do not know ...
Actually it's normal for direction keys not to check this sort of thing.
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