Follow-up Comment #2, patch #4805 (project freeciv):
That's a good point.
I think there are limited cases where it is possible to do what you describe
today, where a unit can unload/reload on native terrain. For instance it's
possible to transport a unit arbitrarily far along your own coastline by
hopping from city to city, taking a fresh transport in each one. Land
transports would have similar issues.
A default behaviour where units transferring between transports outside of a
base/city lose movement points similar to moving between adjacent transports
would be better than nothing, but I suspect it really needs fine ruleset
control to fix this properly.
Reply to this item at:
Message sent via/by Gna!
Freeciv-dev mailing list