URL:
  <http://gna.org/bugs/?22191>

                 Summary: civ2civ3: granary reduces the waste of food by
distance
                 Project: Freeciv
            Submitted by: bardo
            Submitted on: sáb 14 jun 2014 17:17:10 UTC
                Category: None
                Severity: 3 - Normal
                Priority: 5 - Normal
                  Status: None
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
                 Release: 
         Discussion Lock: Any
        Operating System: None
         Planned Release: 

    _______________________________________________________

Details:

In civ2civ3, there is a rule that cause waste of food by distance to the
palace. The idea is to simulate that it is harder to get huge cities in the
borders of your empire.

The courthouses halved this waste of food, but it was not possible to
eliminate it completely, making it impossible to keep alive cities at certain
distance or farther from the capital (noticeable at huge maps).

This patch allows granary to reduce another 50% the waste of food (to 0%
toghether with the courthouse).
It is also another incentive to keep granaries once the city reaches the max
population.

I include a patch for v2.5 because players from great turn games pointed this
issue as cause of annoyances in big maps.



    _______________________________________________________

File Attachments:


-------------------------------------------------------
Date: sáb 14 jun 2014 17:17:10 UTC  Name: civ2civ3-granary.patch  Size: 4kB  
By: bardo

<http://gna.org/bugs/download.php?file_id=21001>
-------------------------------------------------------
Date: sáb 14 jun 2014 17:17:10 UTC  Name: civ2civ3-granary-S2_5.patch  Size:
4kB   By: bardo

<http://gna.org/bugs/download.php?file_id=21002>

    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?22191>

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