URL:
<http://gna.org/bugs/?22191>
Summary: civ2civ3: granary reduces the waste of food by
distance
Project: Freeciv
Submitted by: bardo
Submitted on: sáb 14 jun 2014 17:17:10 UTC
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
Status: None
Assigned to: None
Originator Email:
Open/Closed: Open
Release:
Discussion Lock: Any
Operating System: None
Planned Release:
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Details:
In civ2civ3, there is a rule that cause waste of food by distance to the
palace. The idea is to simulate that it is harder to get huge cities in the
borders of your empire.
The courthouses halved this waste of food, but it was not possible to
eliminate it completely, making it impossible to keep alive cities at certain
distance or farther from the capital (noticeable at huge maps).
This patch allows granary to reduce another 50% the waste of food (to 0%
toghether with the courthouse).
It is also another incentive to keep granaries once the city reaches the max
population.
I include a patch for v2.5 because players from great turn games pointed this
issue as cause of annoyances in big maps.
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File Attachments:
-------------------------------------------------------
Date: sáb 14 jun 2014 17:17:10 UTC Name: civ2civ3-granary.patch Size: 4kB
By: bardo
<http://gna.org/bugs/download.php?file_id=21001>
-------------------------------------------------------
Date: sáb 14 jun 2014 17:17:10 UTC Name: civ2civ3-granary-S2_5.patch Size:
4kB By: bardo
<http://gna.org/bugs/download.php?file_id=21002>
_______________________________________________________
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<http://gna.org/bugs/?22191>
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