Follow-up Comment #4, patch #4805 (project freeciv): When considering limitation of movement between collocated transports on the same non-native tile, remember that we permit movement between adjacent transports on non-native tiles with a cost of SINGLE_MOVE: rather than a blanket restriction, I suspect it makes more sense to charge SINGLE_MOVE movement: given the right unit, one can still move implausibly far with relay transports, but not any farther than one can today (actually, slightly less far, if one transfers on the same tile, rather than the next adjacent).
I don't think it makes sense to consider the case of being in a base/city for this: it should only depend on the unit nativity. In the special case of sea-only transports and land-only cargo, only tiles that have bases or cities will be native to both, but there's no reason to apply the same rules for e.g. Paratroopers moving between transport-capable Helicopters on Plains tiles. In terms of narrative support, consider that two transports with embedded debarkation ramps may be able to align them to transfer a tank (assuming a common-plan transport also supporting a pontoon bridge role). In a more complex ruleset, consider a helicopter loading a scout vehicle from a transport: if the transport is intended to be a winch (according to ruleset dynamics), then it oughtn't matter that the scout vehicle isn't native to the tile. _______________________________________________________ Reply to this item at: <http://gna.org/patch/?4805> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freecivfirstname.lastname@example.org https://mail.gna.org/listinfo/freeciv-dev