URL:
  <http://gna.org/patch/?4813>

                 Summary: Ai effects evaluation module
                 Project: Freeciv
            Submitted by: cazfi
            Submitted on: Mon 16 Jun 2014 07:27:35 PM EEST
                Category: ai
                Priority: 5 - Normal
                  Status: Ready For Test
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
         Planned Release: 2.6.0

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Details:

Refactored AI code so that improvement_effect_value() does not take
improvement parameter, but number of turns effects is assumed to remain
active. This makes it possible to use the function for effects provided by
other things than buildings in the future. Renamed it as dai_effect_value(),
and moved along with a couple of static helper functions for it to new
daieffects.[ch] module.



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File Attachments:


-------------------------------------------------------
Date: Mon 16 Jun 2014 07:27:35 PM EEST  Name: DaiEffects.patch.bz2  Size: 9kB 
 By: cazfi

<http://gna.org/patch/download.php?file_id=21055>

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Reply to this item at:

  <http://gna.org/patch/?4813>

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