Follow-up Comment #2, patch #4832 (project freeciv):
> I'm not against,
Well, actually this is against the idea I had that we should get rid of move
type in generic server code first, to restrict its use to AI only. This change
makes adv.land_move and adv.sea_move more important than before and advisors
are part of generic server code (can't be replaced by loading another,
theoretical, AI module that does not depend on move_type)
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