Summary: Un-hardcode safe house discovery
                 Project: Freeciv
            Submitted by: persia
            Submitted on: Thu 26 Jun 2014 07:36:45 PM JST
                Category: ai
                Priority: 5 - Normal
                  Status: Ready For Test
                 Privacy: Public
             Assigned to: persia
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
         Planned Release: 2.6.0



Digging through the history, it appears the behaviour difference for bored
units in dai_military_attack() where sea-based units always went home and land
based units did interesting things was introduced in r566 with the intent of
sending bored ferries and wounded warships home.

Logic adjusted to current semantics to determine ferries, and a WAG for
woundedness introduced to generalise this behaviour for any unit with nothing
special to do.

I wonder if movement rate wasn't part of the consideration: do others think
that only units that are "fast" should try to find a save haven for
recuperation, whereas "slow" units would do better to just get on with the
job, expecting to heal in the field?


File Attachments:

Date: Thu 26 Jun 2014 07:36:45 PM JST  Name:
un-hardcode-safe-house-discovery.patch  Size: 1kB   By: persia



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