URL:
  <http://gna.org/patch/?4883>

                 Summary: players_iterate() optimize
                 Project: Freeciv
            Submitted by: cazfi
            Submitted on: Tue 01 Jul 2014 03:36:15 AM EEST
                Category: general
                Priority: 5 - Normal
                  Status: Ready For Test
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
         Planned Release: 2.4.3, 2.5.0, 2.6.0

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Details:

Call to player_slot_is_used() every round of players_iterate() is just
unnecessary overhead (function call). It would just check (every round!) that
system is already initialized and then check that player for the slot is not
NULL. player_slots_iterate() already checked (once) that system is initialized
and we can very well check if the player returned by final
player_slot_get_player() is NULL.

Patch to remove player_slot_is_used() call from players_iterate() attached. 



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File Attachments:


-------------------------------------------------------
Date: Tue 01 Jul 2014 03:36:15 AM EEST  Name: PlayersIterateOptimize.patch 
Size: 1kB   By: cazfi

<http://gna.org/patch/download.php?file_id=21226>

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  <http://gna.org/patch/?4883>

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