Follow-up Comment #4, bug #22245 (project freeciv):
A bit hackish fix - assume that it's such an just started cease-fire if
current turn is first_contact_turn. I think cleaner solution would include
additional field to diplstate, and that's far too much memory in games with a
lot of players (player count ^ 2 fields) to fix something that is now happened
once in a huge number of autogames.
Additional Item Attachment:
File name: ImmediateDiplomaticsCounters.patch Size:6 KB
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