Follow-up Comment #3, bug #21350 (project freeciv): > When the core nation set is rigidly enforced [...] our supplied > scenarios which specify nation-specific start positions will > cause trouble Oh, past-me, why so vague?
I'm guessing that by "trouble" I meant "looks a bit ugly", in that the game may have to choose nations which aren't in the scenario, and then match them to start positions that were designed for someone else; and that there's no user indication of this until the game starts. A mitigating factor is the default aifill in the scenario. If that's set so that there are sufficient 'core' nations to cover, you'll only see the ugliness if you change it or have very many human players. Otherwise those start positions which are for non-core nations will never be used with nationset=core, I think. Anyway, I came back here to note that bardo tweaked one of the Earth scenarios under patch #4842 in a way which should improve this. Survey of the scenarios previously marked as "troublesome": * british-isles-85x80-v2.80.sav: 1/5 in core; aifill not set, default 5 *ugly* * earth-160x90-v2.sav: *new* 30/38 in core; aifill 30 * earth-80x50-v3.sav: 16/18 core; aifill 10 * europe-200x100-v2.sav: 16/37 core; aifill 14 * france-140x90-v2.sav: 15/27 core; aifill 18 *ugly* * north_america_116x100-v1.2.sav: 10/12 core; aifill 12 *ugly* _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?21350> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freecivfirstname.lastname@example.org https://mail.gna.org/listinfo/freeciv-dev