Follow-up Comment #1, bug #22296 (project freeciv): That manual seems to imply rivers are a separate terrain type, rather than being a special resource. Note the commentary about food production and comparison to grassland. Also see http://www.civfanatics.com/civ1/refcharts/civ1terchart.htm (terrain manual with "River" given first class treatment) and http://forums.civfanatics.com/showpost.php?p=3026877&postcount=6 (screenshot from map editor, again with River being treated as a terrain).
Given that rivers appear contiguous from http://www.civfanatics.com/images/civ1/earthmap.gif (and I can't find any other civ1 maps), having rivers as terrain rather than as paths would require some generator modifications (or luascript to repace all the tiles with rivers with "River" terrain, and remove the rivers). In other civ1 oddities, it seems that roads/rail should be buildable asea (#7 from http://www.civfanatics.com/civ1/faq/civfaq5.php), providing trade/production bonuses, but not movement nativity. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?22296> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freecivemail@example.com https://mail.gna.org/listinfo/freeciv-dev