Follow-up Comment #1, bug #22296 (project freeciv):

That manual seems to imply rivers are a separate terrain type, rather than
being a special resource.  Note the commentary about food production and
comparison to grassland.  Also see
http://www.civfanatics.com/civ1/refcharts/civ1terchart.htm  (terrain manual
with "River" given first class treatment) and
http://forums.civfanatics.com/showpost.php?p=3026877&postcount=6 (screenshot
from map editor, again with River being treated as a terrain).

Given that rivers appear contiguous from
http://www.civfanatics.com/images/civ1/earthmap.gif (and I can't find any
other civ1 maps), having rivers as terrain rather than as paths would require
some generator modifications (or luascript to repace all the tiles with rivers
with "River" terrain, and remove the rivers).

In other civ1 oddities, it seems that roads/rail should be buildable asea (#7
from http://www.civfanatics.com/civ1/faq/civfaq5.php), providing
trade/production bonuses, but not movement nativity.

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