Follow-up Comment #1, patch #4933 (project freeciv):

Testing with this applied seems to take nearly the same amount of wall-clock
time (differences varied by run, but never exceeded 1% in either direction
against the same autogame).  map_pos_to_tile() sample percentage with this
applied seems to approximate prior combined sample percentage of
map_pos_to_tile() and normalize_map_pos().  Generally speaking, the sample
percentage of other functions seem to show very slight rises, and there
usually an increase in the number of functions requiring more than 1% CPU
time, so I believe this change improves things, but perhaps not enough to
warrant application to earlier branches.


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