URL:
<http://gna.org/patch/?4941>
Summary: Alien Thick Mountains infra changes
Project: Freeciv
Submitted by: cazfi
Submitted on: Sun 13 Jul 2014 04:18:16 AM EEST
Category: rulesets
Priority: 5 - Normal
Status: Ready For Test
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Planned Release: 2.5.0, 2.6.0
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Details:
Currently doing anything to Thick Mountains is extremely slow process. That's
right from the viewpoint that even diamond drill is not enough to do anything
to these mountains, but at least players inexperienced with the ruleset (i.e.,
currently everyone) tend to forgot that and routinely start mining them only
to find the Engineer 40 turns later still in work.
Attached patch readjust this a bit in a way that hopefully works for both
viewpoints:
- Mining Thick Mountains is not possible at all in the beginning, but it
requires Burrowing technology. Once Burrowing *is* known, mining is relatively
fast
- Road building time is made significantly faster, with the assumption that
suc road gets over the mountain and is made more like filling land than
removing it
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File Attachments:
-------------------------------------------------------
Date: Sun 13 Jul 2014 04:18:16 AM EEST Name: ThickMountaisModtime.patch
Size: 3kB By: cazfi
<http://gna.org/patch/download.php?file_id=21393>
-------------------------------------------------------
Date: Sun 13 Jul 2014 04:18:16 AM EEST Name: ThickMountaisModtime-S2_5.patch
Size: 3kB By: cazfi
<http://gna.org/patch/download.php?file_id=21394>
_______________________________________________________
Reply to this item at:
<http://gna.org/patch/?4941>
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