URL:
  <http://gna.org/patch/?4952>

                 Summary: Two-mode-workers for threaded AI
                 Project: Freeciv
            Submitted by: cazfi
            Submitted on: Tue 15 Jul 2014 04:11:01 AM EEST
                Category: ai
                Priority: 5 - Normal
                  Status: Ready For Test
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
         Planned Release: 2.6.0

    _______________________________________________________

Details:

This implements threaded AI feature equivalent to bug #21437 for autosettlers
(note also that threaded AI workers might fallback to normal autosettlers in
some cases):

The goal is always to maximise city output with the tile improvements: When
improving already worked tiles, it's the delta that matters. When improving
tile that is going to be used next, it's overall value of the tile that
matters. This threaded AI implementation also considers the case of improving
yet-unworked tile to make it better than worst currently used one so that city
can then switch to use it.



    _______________________________________________________

File Attachments:


-------------------------------------------------------
Date: Tue 15 Jul 2014 04:11:01 AM EEST  Name: TwoModeThreaded.patch  Size: 6kB
  By: cazfi

<http://gna.org/patch/download.php?file_id=21426>

    _______________________________________________________

Reply to this item at:

  <http://gna.org/patch/?4952>

_______________________________________________
  Message sent via/by Gna!
  http://gna.org/


_______________________________________________
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev

Reply via email to