Follow-up Comment #11, bug #22187 (project freeciv): Would also need patch #3900 (and follow-up bugfixes there), and possibly more (depending on dependencies found following that stack). I think it's probably relatively safe to leave this unimplemented for S2_5. The AI may try to disembark impossibly once in a while, but except when the beachhead is invalid, this should not cause issues. Player GoTo may appear allowed, and the player get a message as if they had used a keyboard move command, but that's just a minor UI point.
Note that it *may* be worth short-circuiting this in the client, so that if a unit can't disembark, it cannot be given GoTo orders and the keyboard commands provide feedback directly in the client, rather than a round-trip to the server, but that's a different sort of fix than described by the patch series in question. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?22187> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freecivemail@example.com https://mail.gna.org/listinfo/freeciv-dev